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Dark Sun Roller v2.5
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STR#_127.txt
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1996-05-08
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would you?
an ability score less than 5 or greater than 20,
Nice Try! I know you wouldn't try to give a Dark Sun character
Devotions:
Sciences:
Disciplines:
in
About DS PC Generater
Creation Window
Modify
Blank Character Sheet
Create/R
Pick Class/L
Pick Race/A
Make New Character/M
Quit/Q
Print/P
Save/S
Open/O
File
About...;
Wrench
Stasis Field
Splice
Retrospection
Receptacle
Psychic Drain
Psionic Sense
Psionic Inflation
Prolong
Martial Trance
Magnify
Intensify
Gird
Enhancement
Convergence
Cannibalize
Ultrablast
Split Personality
Psychic Surgery
Psychic Clone
Empower
Aura Alteration
Appraise
Truthear
Thought Shield
Telempathic Projection
Taste Link
Synaptic Static
Sound Link
Sight Link
Send Thoughts
Repugnance
Psychic Messenger
Psychic Impersonation
Psychic Crush
Post-Hypnotic Suggestion
Phobia Amplification
Mind Thrust
Mind Blank
Mind Bar
Mental Barrier
Life Detection
Invincible Foes
Intellect Fortress
Inflict Pain
Incarnation Awareness
Identity Penetration
Id Insinuation
False Sensory Input
Empathy
Ego Whip
Daydream
Conceal Thoughts
Awe
Aversion
Attraction
Tower of Iron Will
Switch Personality
Superior Invisibility
Psionic Blast
Mindwipe
Mass Domination
Fate Link
Ejection
Time/Space Anchor
Time Shift
T-port Trigger
Dream Travel
Dimension Walk
Dimensional Door
Astral Projection
Other, Teleport
Summon Planar Creature
Probability Travel
Banishment
Suspend Animation
Share Strength
Reduction
Mind Over Body
Lend Health
Immovability
Heightened Senses
Graft Weapon
Flesh Armor
Expansion
Enhanced Strength
Ectoplasmic Form
Double Pain
Displacement
Chemical Simulation
Chameleon Power
Cell Adjustment
Cause Decay
Catfall
Body Weaponry
Body Equilibrium
Body Control
Biofeedback
Aging
Adrenalin Control
Absorb Disease
Shadow-form
Metamorphosis
Life Draining
Energy Containment
Death Field
Complete Healing
Animal Affinity
Levitation
Inertial Barrier
Create Sound
Control Wind
Control Light
Control Flames
Control Body
Ballistic Attack
Animate Shadow
Animate Object
Project Force
Molecular Rearrangement
Disintegrate
Detonate
Create Object
Spirit Sense
See Sound
Radial Navigation
Poison Sense
Know Location
Know Direction
Hear Light
Feel Sound
Feel Light
Danger Sense
Combat Mind
All-Round Vision
Sensitivity to Psychic Impressions
Precognition
Object Reading
Clairvoyance
Clairaudience
Aura Sight
+ 7
+ 6
+ 5
+ 4
+ 3
+ 2
+ 1
Metapsionics
Psychoportation
Psychometabolism
Psychokinesis
Clairsentience
Telepathy
Probe
Invisibility
ESP
Domination
Contact
Mindlink
Teleport
Control Sound
Molecular Manipulation
Soften
Molecular Agitation
Telekinesis
+2 on all saving throws vs. enchantment/charm spells and effects.
Psionic Strength Points:
Move Silently:
Hide in Shadows:
Skilled at animal handling. Can cast priest spells at 8th.
armor. Has +4 to hit species enemy, must be chosen at creation.
Can Hide in Shadows & Move Silently when in studded or lighter
Has Tracking proficiency, automatically gaining +1/3 levels.
Can attack w/2 weapons w/no penalty in studded leather or lighter armor.
numbers of troops at 7th, can construct heavy war machines at 9th.
can supervise construction of defenses at 6th, can command large
Can teach weapon proficiencies at 3rd, can operate heavy war machines at 4th,
optimization.
is an expert in unarmed combat, -1 AC/5 levels due to armor
Automatically proficient in all weapons, can specialize in multiple weapons,
10th. May speak with all animals at 7th, all plants at 9th.
live w/out water & nourishment at 7th, may shapechange 3x/day at
speak w/animals at 3rd, may speak w/plants at 5th, may
In his guarded lands, the druid may remain concealed (invisible), may
at 15th. Can grant pardons at 17th.
at 7th. Can accuse a noble at 7th. Can pass judgement on a noble
Can draw upon treasury at 6th. Can pass judgement on a freeman
Can accuse a freeman of crimes at 4th. Has access to all areas at 5th.
Can enter house of a freeman at 2nd. Can requisition soldiers at 3rd.
Can raise or ally(turn) Undead. Can order any slave. Can pass judgement on any slave.
per level above 6th of his element from its plane in pure form, 1/day.
of rounds = level, 1/day. At 7th, can gate 1 cubic foot
Can turn Undead. At 5th, can ignore presence of his element a number
Leap at 3rd; venomous saliva, chatkcha proficiency at 5th; dodge missiles at 7th.
1 bite for 1d4 + 1 & 4 claws for 1d4
No need for sleep
Base AC:5
Language: Thri-kreen
Able to work harder and longer than most other races.
+1 with slings & thrown weapons.
+1 on save vs. wands, staves, rods, spells, poison for every 3.5 Constitution.
Language: Halfling
Doubled hit die rolls.
Befriend a pet at 5th level.
Free survival proficiency at 3rd level.
60' Infravision.
60' infravison.
+1 to attack with long bows and long swords of native tribal make.
While on focus, dwarf receives +1 to all saving throws, and +2 to proficiency rolls.
Language: Common
Defense Modes:
Intellect Fortress
Tower of Iron Will
Mental Barrier
Thought Shield
Mind Blank
New Character
11
13
15
16
12
14
10
,
Knows poison types:
Knows poison type:
Can read & write. Knows local history. May learn spells(see PH). 5%/level to identify general purpose & function of a magial item.
Influence reactions as in PH, as well as inspirational music, poetry, & stories.
Specialize in 1 mode of performance.
20
5% chance/level beyond 9th to find a patron.
Use magical or clerical scrolls at 10th level.
2x Backstab.
30
60
Read Languages:
Climb Walls:
Detect Noise:
Hide in Shadows:
Move Silently:
Find/Remove Traps:
Open Locks:
Pick Pockets:
E
D
C
B
A
2/3/2
2200/2200/2200
1750/1750/1750
2/2/3
2000/2000/2000
2500/2500/2500
2/2/2
1500/1500
2200/2200
1750/1750
2/3
2500/2500
2000/2000
2/2
4400
2500
3000
5000
3500
4000
3
+0
+10
6
-6
3,3,2,4,2
3,3,2,3,1
3,3,1,3
See PH
3,2,1,2
2,2,1,1
2,2,1
2-1, 2-2
2-1, 1-2
2-1
1-1
15
30
3rd lvl
2nd lvl
1st lvl
All
18
9th
8th
7th
6th
5th
4th
1
1/4 Turns
1/5 Turns
+2(+6)
1/6 Turns
+2(+5)
100
99
+2(+4)
98
97
+2(+3)
96
95
94
92
88
80
75
65
60
50
Nil
-5
-4
0
95%
19(17)
1440
1235
+12
90%
18(16)
1130
935
+11
80%
18(14)
970
785
+10
70%
17(12)
810
635
+9
60%
17(10)
700
535
+8
50%
16(8)
640
485
+7
40%
16(6)
480
335
+6
18/00
35%
15(3)
380
235
+5
30%
14
330
185
+4
25%
13
305
160
20%
12
280
135
+3
18/
16%
11
255
110
+2
13%
220
85
10%
9
195
70
+1
7%
8
170
4%
7
140
45
2%
6
115
40
1%
90
35
Normal
4
55
20
None
3
25
-2
0%
2
10
5
-1
-3
(Water)
(Fire)
(Air)
(Earth)
Water
Fire
Air
Earth
spheres for your cleric.
Please pick one of the following
Set It
the following alignments.
Your character may be one of
Chaotic Evil
Chaotic Neutral
Chaotic Good
Neutral Evil
True Neutral
Neutral Good
Lawful Neutral
Lawful Evil
Lawful Good
F
M
(defiler)
(preserver)
DLOG
Thri-Kreen
Dr/Th
Dr/I
R/I
I/Ps
C/I
I/Th
F/I
De/B/Ps
Pr/B/Ps
Te/B/Ps
C/B/Ps
F/B/Ps
C/R/B
Te/F/B
Dr/Pr/B
Dr/F/Th
Te/De/B
C/De/B
Te/Pr/B
C/Pr/B
F/De/B
R/Pr/B
F/Pr/B
F/Pr/Dr
B/Ps
De/B
Pr/B
Dr/Pr
F/Dr
R/B
F/B
De/Th/Ps
Pr/Th/Ps
Te/Th/Ps
C/Th/Ps
Te/De/Ps
C/De/Ps
Te/Pr/Ps
C/Pr/Ps
F/Te/Ps
R/C/Ps
F/C/Ps
F/Th/Ps
F/De/Ps
R/Pr/Ps
F/Pr/Ps
C/R/Th
Te/F/Th
C/F/Th
Te/De/Th
C/De/Th
Te/Pr/Th
C/Pr/Th
F/De/Th
R/Pr/Th
F/Pr/Th
F/De/Te
F/Pr/Te
F/De/C
R/Pr/C
F/Pr/C
Th/Ps
De/Th
Pr/Th
De/Ps
Pr/Ps
Te/Th
C/Th
Te/Ps
C/Ps
Te/De
Te/Pr
C/De
C/Pr
F/Te
R/C
F/C
R/PS
F/Ps
R/Th
F/Th
R/Pr
F/Pr
F/De
Illusionist•Preserver
Illusionist•Defiler
Psionicist
Bard
Thief
Templar
Druid
Cleric
Preserver
Defiler
Gladiator
Ranger
Fighter
Thri-keen
Mul
Halfling
Half-Giant
Half-Elf
Elf
Dwarf
Human
Experience
Item Location Wt.
Supplies
Gear
Miscellaneous Information (Magic Items, Command Words, Thief Abilities, Small Maps, etc.)
Movement Rates:
Other Valuables
Gems
Coins
Proficiencies/Skills/Languages
Special Abilities
Ammunition:
Special Attacks:
Weapon #AT Attack adj/Dmg adj THAC0 Damage (SM/L) Range Weight Size Type Speed
-------------------------------------------------- WEAPON COMBAT ----------------------------------------
Wounds
HIT POINTS
Defenses:
REAR
SHIELDLESS
ARMOR TYPE(PIECES)
ADJUSTED AC SURPRISED
ARMOR
Save
Modifier
Spells
Breath Weapon
Petrify/Polymorph
Rod, Staff, or Wand
Paralyze/Poison
SAVING THROWS
Loy Base
Max No Hench
CHR
Spell Fail
Bonus Spells
Mag Def Adjus
WIS
Spell Immun
Spells/Level
Lrn Sp
Spell Lvl
# of Lang
INT
Regen
Pois Save
Res Sur
Sys Shk
HP Adj
CON
Def Adj
Missile Att Adj
Rctn Adj
DEX
BB/LG
Op Drs
MaxPress
Wgt Allow
Dmg Adj
Hit Prob
STR
ABILITIES
Reaction Adjustment
Appearance
Eyes
Hair
#Siblings
Birth Rank
Wt.
Ht.
Status
Social Class
Age
Sex
Religion
Liege/Patron
Homeland
Race/Clan
Family
Player's Name
Level
Class
Race
Alignment
Character
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Untitled
Save Character As...
Thri-keen
Thri-kreen
Mul
Halfling
Half-Giant
Half-Elf
Elf
Dwarf
Human
OK
the following races.
Your character may be one of
assign all scores, but don't go over 20!
10
click FIRST on a number, then on an attribute.
Cancel
OK
CHA
WIS
INT
CON
DEX
STR
Please pick class from list above. See docs for abbreviations.
Dr/Th
Dr/I
R/I
I/Ps
C/I
I/Th
F/I
De/B/Ps
Pr/B/Ps
Te/B/Ps
C/B/Ps
F/B/Ps
C/R/B
Te/F/B
Dr/Pr/B
Dr/F/Th
Te/De/B
C/De/B
Te/Pr/B
C/Pr/B
F/De/B
R/Pr/B
F/Pr/B
F/Pr/Dr
B/Ps
De/B
Pr/B
Dr/Pr
F/Dr
R/B
F/B
De/Th/Ps
Pr/Th/Ps
Te/Th/Ps
C/Th/Ps
Te/De/Ps
C/De/Ps
Te/Pr/Ps
C/Pr/Ps
F/Te/Ps
R/C/Ps
F/C/Ps
F/Th/Ps
F/De/Ps
R/Pr/Ps
F/Pr/Ps
C/R/Th
Te/F/Th
C/F/Th
Te/De/Th
C/De/Th
Te/Pr/Th
C/Pr/Th
F/De/Th
R/Pr/Th
F/Pr/Th
F/De/Te
F/Pr/Te
F/De/C
R/Pr/C
F/Pr/C
Th/Ps
De/Th
Pr/Th
De/Ps
Pr/Ps
Te/Th
C/Th
Te/Ps
C/Ps
Te/De
Te/Pr
C/De
C/Pr
F/Te
R/C
F/C
R/PS
F/Ps
R/Th
F/Th
R/Pr
F/Pr
F/De
Illusionist•Preserver
Illusionist•Defiler
Psionicist
Bard
Thief
Templar
Druid
Cleric
Preserver
Defiler
Gladiator
Ranger
Fighter
OK